Playing with crates
Been playing around with some home made physics, it's not perfect and behaves weird sometimes, don't know if this will stay in the game but it's fun to play with :)
Also made some updates to some old stuff i made when i started this project.
When you place a door or something that needs a connection (coordinates to a certen room, x and y coordinates e.tc.) I used to have that information in a script file with a case statement reffering to the instance ID, It worked fine but when you start to ha a lot of doors and rooms it gets really messy. Now i can configure that in the room editor when I place the object. saves a lot of time when you start to build levels.
If you use Gamemaker Studio 2, are you using this feature too?
Please leave a comment or a like if you wan't more devlogs!
//F
In The Distance
a 2D HI-Bit Pixelart metroidvania platformer
Status | In development |
Author | Birchgroove |
Genre | Platformer |
Tags | 2D, Dark, Fantasy, GameMaker, Metroidvania, Pixel Art, Side Scroller |
More posts
- Hello itch.io!Feb 24, 2020
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